Sunday, June 24, 2012

June!

CCAG went great!

Expect the footage for it in a day or so.

Things of note from the show:

  • We showed off our latest iteration of the AbCard, which is our new HuCard design.
  • I announced on camera information about Inferno, which is to be our first MSX title.
    • For more news on that, check out the Inferno page (under the MSX stuff)
  • People really liked Atlantean.  Alot.
I will be taking about a week off of coding to relax.  In that time, I will probably update the PCFXTOO a bit, get the footage up, and finally get that Squirrel tutorial video up.  It's still in the process of having the audio synced up by a friend.

Monday, June 11, 2012

Had some on-screen-enemy-drawing issues.

Atlantean was using absolute scrolling, so wrapping the map was an issue.

Swapped it out to relative scrolling (per OldMan).   It sort of fixed things.

We battled with it for the past few days, planning/experimenting with the checks...

and now, I think it finally works right.

Finally.

Wrapping is awful!

In other news:

CCAG 2012 SOON.  GET READY!  We will be there.  Front and center-ish, rockin the PC Engine/Turbo Grafx-16 homebrew harder than ever.