Thursday, May 31, 2012

Atlantean Updates:
  • The abducting seems pretty solid.  I'll be banging away at it to make sure there's no problems.  The tractor beams might be kinda goofy.
  • fixing the on-screen drawing.  It's kind of a mess and I don't like it.
  • Once that's all straightened out, the other enemies can be put in.  they're all way easier than the jellyfish.
I am coming up with names for all the enemies.

Other Updates
There's a surprise in store for everyone soon.

Also, expect a chiptune + squirrel tutorial soon.  I am making one this weekend since all the Pyramid Plunder music is done.

Thursday, May 24, 2012

Progress with Atlantean!

I will be cleaning the code up and working out kinks on the abductions this weekend. 

It's lookin pretty good so far.

Tuesday, May 15, 2012

Thesis is done.  Masters is mine (paperwork pending).  Let the lifelong game programming adventure commence.

Thursday, May 10, 2012

Thesis defense next week! (Would have been today.  Things got held up on campus :( )

Maps for Pyramid Plunder are almost finished being tweaked, and the music is coming along.

By end of May, the game should be done, pending bug fixes.



Sunday, May 6, 2012

May May May Mayyyyyyyyyyyyy!

Thesis is still being reviewed. -_-;

I started fixing maps for Pyramid Plunder so that you don't feel like you're dying while playing.

Shouldn't take much longer to get them all fixed up, and for the music to all be done.