Monday, August 15, 2011


Site redesigned.

Working on OCD tweaking the flight physics for the Atlantean ship so its all slippery like Defender/Solar Jetman/Asteroids/Any game with thrust/counterthrust.

All of the art for the game is done, loaded into VRAM, and operational.

Summer is a busy go-outside-the-house kind of time, so work has been a little slow. It should pick up once August ends.

Saturday, August 13, 2011

Defender is coming along.

I hate HuC.
6502 assembly is very annoying.

Long Live z80, and long live the catbus.

Monday, August 8, 2011

August and stuff

We're all doing more of the usual. I've been reorganizing/diddling around with Atlantean, getting things how I want them.

The scrolling is all set, shooting is all in, custom colorful font is present, humanoids are meandering around the bottom of the screen...

working on screwing with VRAM access for radar.

once thats all in place, I will be adding enemies in, one type at a time to mess with their AI.

Everything else Aetherbyte is shipshape. Go Team Aetherbyte!

and if you haven't seen it already:

You can grab Insanity X for the 360 for just 80 points! That's 1$!