Sunday, June 27, 2010

end of june updates!

Oisjfsoidfjoij!


So, the new job I have has given me some jet-lag. I'm not used to the whole being up in the morning thing :D.


So, the Pyramid Plunder demo is a bit delayed.

There are no technical difficulties, and the project is not abandoned! Do not worry.

I have two nice, new graphical tilesets thanks to Lord_Cack (Of Frozen Utopia/Mysterious Song fame). There are more tilesets to come from him, since Pyramid Plunder will have 6 different levels, each containing 5+ maps to clear.

Bring on the variety!



Anyway, I have been working on making mazes with the new tileset, and do hope/plan/intend/almost guarantee that they will be ready and a demo will be out this week for everyone....

complete with some sfx + music (using Squirrel), and these awesome new tiles.

:D


The sfx need some work, but they're not TOO bad. They're placeholder. I'm picky about sound effects and would rather save the hours of sound effect tweaking for the very end, haha.

peace!

Wednesday, June 9, 2010

Latest news

I started my new job this week, and the change of sleep schedule has given me some jetlag. :D

It is going away now though.

In Retrocade news (by the way, Retrocade is our new arcade compilation for PCE CD):

1) We now have a background tile artist cooking up some very nice stuff for Pyramid Plunder.

2) The rest of Pyramid Plunder is falling into place nicely.

3) a playable demo (8 maps, w/ sound effects and music) is being put together and SHOULD be made available in the next week or so.

I would have liked to have a full demo out sooner, but hey! New tile artist! Now the game will look even better! That is worth the delay for sure. :D

Tuesday, June 1, 2010

School's Out, stuffs happening!

I hope everyone watched the CCAG show demo to at least see some of what's going on with the PC Engine/Turbo Grafx-16 scene.

Here's whats new:

1) I started an MSX2 game w/ a deadline of June 31st. I will probably miss the deadline. But that's OK.

2) We have Pyramid Plunder at the point where it's mostly polish/tweaking/fiddling around. It just needs some more music, and sound new background graphics. It's got more features than intended, which isn't bad!

3) Defender's basic screen layout (w/ Dead Moonish parallax) is setup. Now it just needs artwork to be put into effect. Damn art!

4) Some new, and awesome ideas were suggested and talked about for Joustaroo. It's going to be awesome.


That's all for now! Be sure to watch for updates. Hopefully in the near week or two, there will be new background tiles for Pyramid Plunder, so we can put up some screenshots and a demo :D